PizzaCat is officially on Steam!

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PizzaCat in-game sprite next to a stacked PizzaCat logo with an asteroid in the bottom right corner

Heyo!

This feels weird to type, but…PizzaCat is officially on Steam!

After months of extra long days, migraine brain fog, code battles, audio boss fights, UI tantrums, background seams that refused to die, and more cheese-related decisions than any adult should reasonably have to make…

…it’s real.

PizzaCat is a small, weird, lovingly handcrafted endless runner about a cat flying through space on a slice of pizza. You dodge asteroids. You collect toppings. You try not to cheese it.

That’s it. And also somehow…not it at all.

Under the hood, this little game has:

  • Fully working menus (after several dramatic showdowns)
  • Pause & options systems
  • Custom audio mixing
  • Local high scores (with a little flair)
  • A lovingly dramatic “holy cheese” moment
  • And far more polish than I originally thought I was capable of

There’s something surreal about seeing your own game sitting on such a widely used platform. It makes it feel…legitimate. Tangible. Like it exists outside of my hard drive (and my weird brain) now.

If you’d like to support me, the single biggest thing you can do right now is:

👉 Wishlist PizzaCat on Steam.

Thank you to everyone who tested, encouraged, donated, listened to me ramble about spawn rates and audio mixers, and tolerated the words “PizzaCat is almost done” for several weeks.

This is the first official Jess Makes Games release.

It won’t be the last.

🍕🐱

– Jess

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Hey!

I’m Jess, a solo indie game dev and artist making small, personal games. I like projects that feel playful, a little weird, and very human. This blog is where I’ll share progress, thoughts, works-in-progress, and sometimes ramble while I figure things out.

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